I was watching a blender video and saw someone using the toon matcap, and that it used the same colors as the materials. I thought it looked cool and wanted to try it myself, but for some reason, the matcap isn't using the material color? It isn't a big deal or anything but I wanna know how they did it. It was a commentary-less speed modeling video so it isn't like they gave much of an idea of how to do it. Thank you.