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I was watching a blender video and saw someone using the toon matcap, and that it used the same colors as the materials. I thought it looked cool and wanted to try it myself, but for some reason, the matcap isn't using the material color? It isn't a big deal or anything but I wanna know how they did it. It was a commentary-less speed modeling video so it isn't like they gave much of an idea of how to do it. Thank you.

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  • $\begingroup$ Try adding a 2md material to the object and see it it works - could be that it only can do it if it's an to differentiate between two $\endgroup$ – Dr. Farquaad Mar 30 at 1:18

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