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This question already has an answer here:

Hi I am trying to import a height-map and create a 3d model of it, but when I import it the resolution of it is very low. I've seen it done in youtube videos and it seems I am doing the exact same, but their image imports at a much higher resolution and therefore they get much more detail in their model. My heightmap is 2017x2017 pixels. Anyone knows why this is happening?

I am very new to blender. I added a plane, a subdivision surface and a displace modifier

enter image description here

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marked as duplicate by cegaton, Duarte Farrajota Ramos, metaphor_set, Sazerac, m.ardito Apr 2 at 19:55

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You need more vertices in the original plane.

The number of subdivisions in the mesh will be directly proportional with the level of detail for your displacement.

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  • $\begingroup$ Thank you that worked :) $\endgroup$ – Bigzer Mar 29 at 22:12

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