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I'm making a roblox game with a tutorial (https://www.youtube.com/watch?v=_PlYzgQyco8).

When I export a file as fbx the project exists, but when you open the fbx in blender it just appears as the default...

screenshot after import

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  • $\begingroup$ is your FBX mesh inside the Cube? Check the Outliner top right. $\endgroup$ – rob Mar 29 at 14:36
  • $\begingroup$ no it is not inside the cube $\endgroup$ – mrpejo Mar 29 at 14:42
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You cannot open a .fbx file using Blender.

You must create a new file and import that .fbx file.

In your case, the Blender is opening the default scene instead.

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  • $\begingroup$ I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file! $\endgroup$ – rob Mar 29 at 15:59
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    $\begingroup$ Yes. There is a warning. I think mrpejo didn't see it. $\endgroup$ – LeoNas Mar 29 at 16:35

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