1
$\begingroup$

Is it possible to unwrap the cylinder (there's no top and bottom faces) to flat rectangular plane in edit mode while keeping the original aspect ratio of all faces? Similar to unwrap the UV but this time, I want to unwrap the geometry itself not the UV. The closest thing is to cut the cylinder into 2 and scale each to 0 and then join them.

$\endgroup$

1 Answer 1

1
$\begingroup$

Think of it backwards. Use a simple deform modifier and an empty to control it.

Start with a plane, subdivide it and add a simple deform modifier.

enter image description here

Add an empty. Rotate it 90 degrees on the X axis.

enter image description here

Select the plane, set the simple deform modifier to bend, select the empty as the origin axis and set the angle to 360

enter image description here

Then you can just play with the angle on the modifier to do whatever it is that you want to do.

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .