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Is it possible to unwarp the cylinder (there's no top and bottom faces) to flat rectangular plane in edit mode while keeping the original aspect ratio of all faces ? similar to unwarp the uv but this time, i want to unwarp the geometry itself not the UV. The closest thing is to cut the cylinder into 2 and scale each to 0 and then join them.

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Think of it backwards. Use a simple deform modifier and an empty to control it.

Start with a plane, subdivide it and add a simple deform modifier.

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Add an empty. Rotate it 90 degrees on the X axis.

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Select the plane, set the simple deform modifier to bend, select the empty as the origin axis and set the angle to 360

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Then you can just play with the angle on the modifier to do whatever it is that you want to do.

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