I got some mesh by particle.
(particle > Render > Dupi Object > 'ctrl+shift+A')
And I make a Armature, and parent meshes on that. But..
I want to attach each vertex (in mesh) on each bones.
(so I used 'Set Parent to - with Automatic Weights')
But They moved like they were one object.
I want to treat them like normal polygon mesh, but they still have particle properties I think.
And I can't remove that properties.......
(because I don't know what is that)
Please help me. How can I attach them on armature with Automatic Weights like normal polygon mesh?