my object with a transparent material and a png texture with alpha channel renders grey instead of transparent.
My setup looks like this (see pictures below) I baked a shadow map and saved the images as an 8-bit RGBA png file to use it as a shadow-map behind my object.
This is my material setup, the final render, where the darker grey plane should not be visible, only the shadow And I already tried to disable shadow rendering for that object. The last image shows, how it should look like
What do I miss here?