I have been struggling for almost a month to create in blender a physics rigid body scene. I'm having difficulty when I set the shape to mesh for a rigid body object.

I found this post here: Tips for making Mesh Rigid-body collision shapes more stable

... but even following these rules, physical simulation is still unstable (objects jittering, falling through other objects, flying out of the scene, etc.)

Many thanks!

  • $\begingroup$ When physics won't do the job, and that's often for me, I emulate physics instead, use keyframes, hooks, shapekeys too. It takes a bit of practice though. Once mastered your bounces, collisions etc can take the exact form and mood you're seeking. e,g, comedy or more 'natural' reactions. - An example here - blender.stackexchange.com/questions/109883/… $\endgroup$ – Edgel3D Apr 2 at 3:55

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.