When I add a displacement map to a UVd object in EEVEE the details look pixelated (although they look good in Cycles).
In EEVEE I have tried using subdivision surface modifiers and disabling half-res trace but the details still look pixelated. Am I using the wrong settings in 2.8 Beta or is there currently no quality settings at the moment because it is in Beta? I have added a screenshot showing what it looks like.