When I add a displacement map to a UVd object in EEVEE the details look pixelated (although they look good in Cycles).

In EEVEE I have tried using subdivision surface modifiers and disabling half-res trace but the details still look pixelated. Am I using the wrong settings in 2.8 Beta or is there currently no quality settings at the moment because it is in Beta? I have added a screenshot showing what it looks like.

EEVEE viewport


This is a known limitation as of Blender 2.80. Displacement maps aren’t truly supported. The displacement shaders will only affect the normals, not the actual vertex positions. Aka, it’s a bump map. And all bump maps in Eevee are currently limited to 2x2 pixels blocks, see https://docs.blender.org/manual/en/dev/render/eevee/limitations.html#materials

  • $\begingroup$ Thanks for the reply I appreciate it. Maybe one day we will get displacement in EEVEE Hopefully $\endgroup$ – Mick LenehanArt Mar 27 '19 at 14:59

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