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here is a new topic I can not solve. I am using Blender 2.80.

At UV Editor I would like to align vertex from one Object to Edge of an other Object.

I tried snap incremental. But each vertex will always snap to t's own incremental mesh?

enter image description here

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If you want to do it manually just enable edge snapping, then grab the one you want and while moving it tap X to restrict the movement to that axis alone. That way, you can move horizontally and snap it to the same place the vertex on the bottom is, while maintaining it's vertical position unchanged.

All that said, I would simply add a few UV seams along those horizontal loops.

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  • $\begingroup$ Hi Alejandro, thanks for quick response. Actually I could not find edge snapping in UV Editor. Do I have to enable it somewhere? P.S. as there will be one texture for both models I can not add additional seams. $\endgroup$ – Blender noob Mar 25 at 22:53
  • $\begingroup$ !link. Here's where the option is on Blender 2.79. Make sure you set it to edge snapping mode by clicking on that little icon right next to the magnet. $\endgroup$ – Alejandro Gorgal Mar 26 at 22:06
  • $\begingroup$ Hmm, maybe there is a way to enable edge snapping but in Blender 2.80 I do only have these options: [link] (cdn1.imggmi.com/uploads/2019/3/27/…) $\endgroup$ – Blender noob Mar 27 at 20:16
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As I could not find snapping to edge in UV-Editor (see comments below), I made a "work around". Select all Vertex of one line, then "align to X" to all bring them in one line. After they are all in one line you have to pin the line. Then use "snap to Vertex" grab botten vertex of "high poly mesh" and snap to vertex of "low poly mesh".

Done.

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  • $\begingroup$ The answer section is for answers to the original question only. Please don't ask new questions as part of an answer. Use the blue Ask Question link at the top of the page. $\endgroup$ – cegaton Mar 27 at 23:03

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