I'll preface this with a few things. This project is being run in Cycles Render. I am a beginner when it comes to using Blender, so please forgive me for obvious errors.
I cannot make my rendered object (a triangle) fully white no matter what I do. Instead, it is gray. I'm not sure what I have enabled that is preventing it from appearing as white instead of gray. Other objects remain white, so I know it isn't so much a scene or lighting issue. I can shift the color as well, but it keeps its gray hue it seems.
Note: Both Viewport Color and Viewport Specular hex values are FFFFFF (whitest, brightest white).
Each of those bars is its own object, though I understand how it may be misleading.
Does anyone know what I am missing?