How's it going. I would really appreciate if someone can help me with this problem. My weapon bone gets rotated by 180 on the y-axis when I export my file from blender as FBX.

Before exporting enter image description here

enter image description here After exporting

The weapon bone is a child of the character's root bone and the hands have a transform constraint to the weapon bone.

Thank you for your time and enjoy


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.