When an object with a normal map is rendered, there are always artifacts of the polygons of the original model on the outline of the model. Is there a way to make them invisible? Here is what I mean -
What I get (notice the outline) -
What I'm aiming for (notice the outline) -
I think that this would impossible because if the outline polygons were invisible, the model itself would be invisible. Any ideas?
Question Update: I thought of this idea because when a model with normal map is rotated, the outlining polygons are not shaded by the map. I was thinking of making that area invisible. Is it possible? Here is a render with more extreme example to show what I mean -