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enter image description hereI am downloading textures from online and I have found where to plug most of the on a principled shader from online. There is a map called mask, and after further research I am unsure what this does or how to apply it through a principled shader.

To be clear: I am still unsure that textures the mask would be mixing, as a mask doesn’t seem to be applicable to the other textures.

Textures downloaded from cc0 textures


marked as duplicate by Duarte Farrajota Ramos, cegaton, Ray Mairlot, metaphor_set, Sazerac Mar 27 at 4:31

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  • $\begingroup$ Thank you for your response, I now know how to use all maps accept mask. Do you have any idea on what the "mask" map could be used for? $\endgroup$ – Pat Mar 25 at 7:33
  • $\begingroup$ perhaps show some screenshots of your blend file so that we guess? $\endgroup$ – moonboots Mar 25 at 7:41
  • $\begingroup$ There is a picture showing the _mask map that I am unsure about $\endgroup$ – Pat Mar 25 at 7:51
  • $\begingroup$ Masks allow you to control a mix. Usually is conntected Fac socket of a mix node, to control the mix of colors (RGB), or the mix of different shaders . That is what allows you to say: only parts of this texture will be X and the rest will be Y. $\endgroup$ – cegaton Mar 25 at 13:46