enter image description hereI am downloading textures from online and I have found where to plug most of the on a principled shader from online. There is a map called mask, and after further research I am unsure what this does or how to apply it through a principled shader.

To be clear: I am still unsure that textures the mask would be mixing, as a mask doesn’t seem to be applicable to the other textures.

Textures downloaded from cc0 textures

  • $\begingroup$ blender.stackexchange.com/questions/120623/… and blender.stackexchange.com/questions/55232/… $\endgroup$
    – user1853
    Commented Mar 25, 2019 at 6:59
  • $\begingroup$ Thank you for your response, I now know how to use all maps accept mask. Do you have any idea on what the "mask" map could be used for? $\endgroup$ Commented Mar 25, 2019 at 7:33
  • $\begingroup$ perhaps show some screenshots of your blend file so that we guess? $\endgroup$
    – moonboots
    Commented Mar 25, 2019 at 7:41
  • $\begingroup$ There is a picture showing the _mask map that I am unsure about $\endgroup$ Commented Mar 25, 2019 at 7:51
  • $\begingroup$ Masks allow you to control a mix. Usually is conntected Fac socket of a mix node, to control the mix of colors (RGB), or the mix of different shaders . That is what allows you to say: only parts of this texture will be X and the rest will be Y. $\endgroup$
    – user1853
    Commented Mar 25, 2019 at 13:46


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