I'm thinking about morphing a frog into an octopus in an animation. So I was thinking about modeling/sculpting the two animals, then baking them onto low poly meshes with vector displacement (especially baking the frog fingers onto a stump). From what I've read so far, this could work.
Then, once rigged, moving them into similar position and using some mesh deformer/corrector (like the correctional PSD morph in C4D) to wrap the low poly octopus onto the low poly frog. Is there a similar deformer in Blender ?
The last thing I'd need to do is transferring the frog displacement and texture to the octopus to finally lower their "opacity" to 0 and crank up the octopus displacement and textures to 100 to finalise the morphing.
But since the octopus UVs should be quite different, how could I do that ?
I guess it's a quite complicated idea, lol. Thanks for the help.