so im trying to build a face rig and using only the bottom lip bones i assign weight paint and im wondering why its deforming the mesh like that and what a possible solution would be thanks enter image description here

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  • $\begingroup$ Is the rig in rest pose (same as in edit mode)? Did you Apply (Ctrl A) rot and scale to both mesh and rig? $\endgroup$ Mar 25, 2019 at 15:21
  • $\begingroup$ yes but that only reset my pose i think it has to do with weight paint... $\endgroup$
    – Relic0808
    Mar 25, 2019 at 21:39


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