# Is scaling to absolute zero a bad way to hide an element?

Usually if I'm going to scale a polygon (for duplifacing) or a whole Object in order to reveal it smoothly during animation, I set 0 value as a float 0.0001.

It is still invisible for the eyes but annoying to setup in keyframes/drivers.

Should I continue to limit it every time or I can put a real 0 without a doubt and won't get any problems with rendering or exporting?

• What have your tests told you about rendering or exporting for you current methond? – atomicbezierslinger Mar 24 '19 at 19:36
• Interested to hear your results. – rob Mar 25 '19 at 10:30

• Interesting thing that duplifaces' inherit scale is limited to 0.001 – Serge L Apr 26 '19 at 12:13