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I apologize if this is a duplicate question. I have searched the exchange, google and in Blender itself. I cannot find an answer to my question.

I am in Blender 2.79.

Is there a way to turn on a global 'wire' mode (not wireframe mode, not shortcut Z) for all shaded objects, not just the selected?

The only option I know of at the moment is to select an object, go to the object properties panel, and turn on the 'wire' option under display.

enter image description here

But that only works on the selected object/solid/mesh, whatever you want to call it.

I'm looking for a way to do this as a one button toggle, without having to select anything. It's either on for all objects or it's off for all objects.

For those familiar with Maya, it's the same as the 'wireframe on shaded' option.

Thank you in advance,

Jim

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  • $\begingroup$ 'Wireframe' is one of the display options in the header.. or shortcut Z.. is this not what you want? $\endgroup$ – Robin Betts Mar 24 '19 at 17:41
  • $\begingroup$ As one way you can do the same as here blender.stackexchange.com/questions/12213/… but for Wire option (also maybe for Display All Edges as well) $\endgroup$ – Mr Zak Mar 24 '19 at 17:53
  • $\begingroup$ edited original question. Hope that clarifies what I am looking for. $\endgroup$ – jlevine66 Mar 24 '19 at 18:12
  • $\begingroup$ What I generally meant with comment above is "no there isn't default way to do it" (maybe some addons though I'm not aware of them. There's also Freestyle though it's complete render engine which might be overkill). Solution to select object/s and enable Wire (for multiple hold Alt while clicking) is a workaround to work with this. It's possible also to create shortcut for this option to run it from keyboard and save some time for searching in settings $\endgroup$ – Mr Zak Mar 24 '19 at 22:12
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Currently 2.80 version only has global "wireframe displaying" option in overlays:

enter image description here

If you need a solution for 2.79, you can find some addons, witch toggle this settings for all objects in scene. For example:

https://meshlogic.github.io/posts/blender/addons/toggle-object-wire/

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It is not clear why Wireframe Mode is not what you require, but here are few ways of getting Wireframe for different circumstances.

Set the Maximum Draw Type. Must be done per object(*) Maximum draw type

Create a Wireframe Material Wireframe node setup

If you want to affect multiple objects with multiple materials collection of objects with different materials

Set the Scene Material. Clear it again to return to the original materials. Has the drawback of only affecting the final render and not the render view.

Scene material setting

here is an alternate wireframe material without Transparency alternate wireframe node setup

(*) If the Maximum Draw Type is what you need, but have a large number of objects then use Python to script the process.

If none of these work for you and the result you want is in the rendered output, do some research on Freestyle.

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  • $\begingroup$ Because having to select everything, one by one, is a PITA. $\endgroup$ – jlevine66 Mar 31 '19 at 20:31

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