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After applying a particle instance I now have 1 object that has hundred of elements inside I would now like to assign random colours to the different elements I know how to do it to differnet objects and particle systems but not with one objects that has multiple elements inside The object info node , random output is only relevent when the object is duplicated , but the elemnts inside still have the same colour


The screenshot shows a sphere with hair particles ( left ) , for the rendered view I choose path
Then I created a small cube , and added a particle instance modifier , pointed that to the sphere particle system and applied the modifier The result is a sphere (object ) made out of cubes ., right part of the screen. ONe object with multiple mesh islands

I know how to add differenet materials to differet faces , and I could do that here too , but we have around thousand cubes here , so doing it manually requires a lot of work I basically want 1 material , and apply random colours to the separate mesh islands . SO far , I have.t found the correct node module yet .

On the other hand , If I would do it the other way , choose the cube as a rendered object for the particle system , then the particle node , random output would do wha I want . But this is not relevant here , since I'm working with an instanced particle object that is applied I tried different textures , texture input node set to generated and going into a colour ramp ..all with mixed result , because something one cube has 2 different colours . So bassically a need a module that goes into a colour ramp , and apply 1 colour to each cube , in a random order The particle node random output only works for particle systems and sadly not in my case ( 1 object , multiple mesh islands )

Then we have the object info node , this will work on different objects only , but sadly not mesh islands

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  • $\begingroup$ Please show a Blender screen capture with you settings. This will make your question clearer. $\endgroup$ – atomicbezierslinger Mar 24 at 19:38
  • $\begingroup$ Do you mean to say one Mesh has many islands of connected vertices? Perhaps that lingo in more Blender oriented. $\endgroup$ – atomicbezierslinger Mar 24 at 19:39
  • $\begingroup$ Any face of a mesh can have a different color. Please search ... assign different colors to faces of a mesh. $\endgroup$ – atomicbezierslinger Mar 24 at 19:41
  • $\begingroup$ Please see this tutorial youtube.com/watch?v=3R0842q6jfE $\endgroup$ – atomicbezierslinger Mar 24 at 19:43
  • $\begingroup$ I would encourage you to change the word [elements] to [mesh islands] everywhere in your question. Many software products have a lingo to them. $\endgroup$ – atomicbezierslinger Mar 24 at 19:51
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Assuming Blender Render.

In [Edit] mode you can place the mouse over a connected vertex group and

press l the second letter of B(l)ender to increase your selection .

Then in the materials panel pick one material and click [assign] button.


Particles can be created with different colors in groups or duplicated faces or material nodes so it may be easier to let the creation of particles assign colors for you.

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  • $\begingroup$ It comes all down to this , create a cube , go into edit mode and make duplicates inside it . now go out of edit mode and assign 1 material to the object , with a node system that controls random colours to the separate mesh cubes inside the object . Hope this clear things up $\endgroup$ – gentleclockivider Mar 25 at 12:53

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