After applying a particle instance I now have 1 object that has hundred of elements inside I would now like to assign random colours to the different elements I know how to do it to differnet objects and particle systems but not with one objects that has multiple elements inside The object info node , random output is only relevent when the object is duplicated , but the elemnts inside still have the same colour
The screenshot shows a sphere with hair particles ( left ) , for the rendered view I choose path
Then I created a small cube , and added a particle instance modifier , pointed that to the sphere particle system and applied the modifier
The result is a sphere (object ) made out of cubes ., right part of the screen.
ONe object with multiple mesh islands
I know how to add differenet materials to differet faces , and I could do that here too , but we have around thousand cubes here , so doing it manually requires a lot of work I basically want 1 material , and apply random colours to the separate mesh islands . SO far , I have.t found the correct node module yet .
On the other hand , If I would do it the other way , choose the cube as a rendered object for the particle system , then the particle node , random output would do wha I want . But this is not relevant here , since I'm working with an instanced particle object that is applied I tried different textures , texture input node set to generated and going into a colour ramp ..all with mixed result , because something one cube has 2 different colours . So bassically a need a module that goes into a colour ramp , and apply 1 colour to each cube , in a random order The particle node random output only works for particle systems and sadly not in my case ( 1 object , multiple mesh islands )
Then we have the object info node , this will work on different objects only , but sadly not mesh islands