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I am new to scripting for blender, so yeah, I need help for creating an animation with data from .xml files.

(Below is the snippet of the .xml code) Below is the snippet of the .xml code

I have already managed to create the rig that contains all the bones with the corresponding names that my animations need to track.

I'm also new to this forum, and I hope this is not an unreasonable and atrocious question to ask around here. Thanks.

edit: I apologized for the vague details on my post.

this is the work I've done so far, I've extracted data from a xml file to create the following rig with scripts.

enter image description here

Now, using the same xml file which also contains data for animations, I have to create the animation for the rig that I've done.

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  • $\begingroup$ Please post what you created so far, so the current code. Did you check out the BVH import script? There's a lot of interesting code that deals with rotation angles and bones. $\endgroup$ – CoDEmanX Jun 26 '14 at 9:10
  • $\begingroup$ is the xml file a standard format? did it come from a recognised tool? There may well be existing import scripts if you know what you are looking for. $\endgroup$ – rob Jun 26 '14 at 15:30

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