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In maya there a way to move vertices or whatever in symmetry without using a modifier. That is usefull in making changes after a model with its uvs for example are already made and you want to tweek things a bit. But using the mirror modifier to do such thing will destroy the uvs of half the model. Its also pretty fast and handy.

Is there a way to do that in blender?

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You want to use X-Mirror. It only works on the X-axis but doesn't require a mirror modifier. While transforming and other simple operation work well, more complex operations like deleting or disolving may not be mirrored correctly.

From this answer:

Sounds like you [want] the X-mirror option.

Open up the tool shelf T switch to the Option tab and [check] the X Mirror checkbox.

Mesh options in the tool shelf

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  • $\begingroup$ Thats not a bad option. Though there is not a Y-mirror or a Z-mirror. You can't mirror knife tool, edge loop tool and i think you can only select in symmetry with this option. $\endgroup$ – Pusyicecream Mar 23 at 17:41

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