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I'm trying to rig a model, but the model has upwards of 500 bones and many don't have any weight to them. I was wondering if there was a way to delete bones that aren't weighted to the mesh.

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    $\begingroup$ A bone might not have weight assigned to it, but still might have some effect, e.g. children. $\endgroup$ May 2, 2023 at 10:40

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This is a little round-about, but if your zero-weight bones have their deform-attribute toggled off, there is a plugin to convert IK-Chains to FK-Chains whose side-effect is tossing out all the non-deforming bones from the armature.

Take a look at it here: https://github.com/chinedufn/blender-iks-to-fks

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