What is the difference between using the attribute mode vs the texture coordinate node?
$\begingroup$
$\endgroup$
1
-
$\begingroup$ related: blender.stackexchange.com/q/2176/599 $\endgroup$ – gandalf3♦ Jun 26 '14 at 0:43
Add a comment
|
$\begingroup$
$\endgroup$
1
There isn't really a difference. The attribute node has a few advantages though:
- It allows the use of more than one UV map. The texture Coordinate node uses only the UV map with the camera icon selected.
- It Contains the name, which can be useful for organizational purposes.
Note:
Their is also a UV map node coming into cycles, which will eliminate the need for both of theses methods.
-
3$\begingroup$ The UV coordinate node actually uses the UV map with the camera icon selected (which is the first one by default). Also there is now a dedicated UV map node (screenshot) which makes using the attribute node for UV maps no longer necessary. $\endgroup$ – gandalf3♦ Jun 26 '14 at 0:37