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I know how to scale along local axis (hit x or y or z two times), but how to do it in blender 2.8? Thanks.

EDIT: made question more accurate.

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    $\begingroup$ The same way it is done in Blender 2.79. Hit "S" for scale, "X", "Y" or "Z" for the axis and then "2" for the size. $\endgroup$ Mar 22, 2019 at 20:00
  • $\begingroup$ If rotation of the object was applied (Object mode > Ctrl+A) or it was rotated in Edit instead of Object mode then its local axes will be equal to global axes in the same way as it was in 2.79- and older versions $\endgroup$
    – Mr Zak
    Apr 5, 2019 at 18:10

2 Answers 2

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Set your Transform orientation to Local

Press S and X, Y or Z

And then 2, Enter

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    $\begingroup$ imgur.com/a/CmwH1Ks I did set it to local but it does not work! (still scales along global axis X) $\endgroup$ Apr 5, 2019 at 17:42
  • $\begingroup$ I think you might have an old version. There have recently been a change to this behaviour. If you still set the Transform orientation to Local and then S, and then X, X (two times) and then 2. But this is the same as 2.79b. $\endgroup$
    – Jackdaw
    Apr 5, 2019 at 18:12
  • $\begingroup$ Thanks! I'll Check! $\endgroup$ Apr 17, 2019 at 15:32
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I found that you have to first rotate your object in Object Mode, not Edit Mode. Then, you can scale it locally either in object mode or edit mode.

Scale locally: Press S the X , Y or Z (2 times)

It will not work if you rotate your object in Edit Mode first.

If you really need to rotate it in Edit Mode, you have to rotate it by adjusting the rotation values, located on the editor right window.

enter image description here

Then scale locally with S and X, Y or Z (2 times)

Notice that, if you rotate in Object Mode, the rotation values will change.

But if you try to rotate in Edit Mode, the rotation values does not change.

I'm guessing that in Object Mode, there is no faces, only the 3D object

In Edit Mode, there is faces geometry and that is why the object's rotation values is not updated.

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