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I know how to scale along local axis (hit x or y or z two times), but how to do it in blender 2.8? Thanks.

EDIT: made question more accurate.

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    $\begingroup$ The same way it is done in Blender 2.79. Hit "S" for scale, "X", "Y" or "Z" for the axis and then "2" for the size. $\endgroup$ – metaphor_set Mar 22 at 20:00
  • $\begingroup$ If rotation of the object was applied (Object mode > Ctrl+A) or it was rotated in Edit instead of Object mode then its local axes will be equal to global axes in the same way as it was in 2.79- and older versions $\endgroup$ – Mr Zak Apr 5 at 18:10
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Set your Transform orientation to Local

Press S and X, Y or Z

And then 2, Enter

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  • $\begingroup$ imgur.com/a/CmwH1Ks I did set it to local but it does not work! (still scales along global axis X) $\endgroup$ – CoolMikeWhoDoesSomething Apr 5 at 17:42
  • $\begingroup$ I think you might have an old version. There have recently been a change to this behaviour. If you still set the Transform orientation to Local and then S, and then X, X (two times) and then 2. But this is the same as 2.79b. $\endgroup$ – Jackdaw Apr 5 at 18:12
  • $\begingroup$ Thanks! I'll Check! $\endgroup$ – CoolMikeWhoDoesSomething Apr 17 at 15:32

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