# Scale locally in blender 2.8

I know how to scale along local axis (hit x or y or z two times), but how to do it in blender 2.8? Thanks.

• The same way it is done in Blender 2.79. Hit "S" for scale, "X", "Y" or "Z" for the axis and then "2" for the size. – metaphor_set Mar 22 at 20:00
• If rotation of the object was applied (Object mode > Ctrl+A) or it was rotated in Edit instead of Object mode then its local axes will be equal to global axes in the same way as it was in 2.79- and older versions – Mr Zak Apr 5 at 18:10

Set your Transform orientation to Local

Press S and X, Y or Z

And then 2, Enter

• imgur.com/a/CmwH1Ks I did set it to local but it does not work! (still scales along global axis X) – CoolMikeWhoDoesSomething Apr 5 at 17:42
• I think you might have an old version. There have recently been a change to this behaviour. If you still set the Transform orientation to Local and then S, and then X, X (two times) and then 2. But this is the same as 2.79b. – Jackdaw Apr 5 at 18:12
• Thanks! I'll Check! – CoolMikeWhoDoesSomething Apr 17 at 15:32