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I tried rigging a character with automatic weights and did, but it deformed the mesh severely, I did remove doubles, recalculating normals, etc, but nothing worked. Any ideas for what the cause of the problem might be?

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That is the IK-Chain's doing. If you switch from Pose Position to Rest Position, you can tell, that your mesh is still ok.

This is however a very easy fix: All you need to do is adjust the roll of the bone that has the IK-Constraint on it. You do by selecting the bone in Pose Mode and the going to the Properties Window and Bone Constraints Tab.

Changing IK-Chains Pole Target Roll

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  • $\begingroup$ thank you mate you really are a life saver;) $\endgroup$ Mar 22 '19 at 5:20
  • $\begingroup$ You are very welcome! Don't forget to mark the question solved. Well, if it IS solved, that is. $\endgroup$
    – Ben
    Mar 22 '19 at 7:04

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