I hope "projects" is the correct word. I have some blend files like


The character is rigged and has 2 animations (walking, running) stored in the file character.blend. I export the character.blend to character.fbx and import it into room.blend.

The animations are made only using rotations so i have just saved the Rotation. I saved them as actions.

When I import the character.fbx file into room.blend, move the character to its desired location and play an action he plays the action but the character also jumps to the location where it was initially imported and I can see in the action editor that the action got location indexes as well but I haven't stored them. My knowledge is that I can store actions in the file character.fbx so I don't have to recreate them every time I use the character in another file.

Am I using actions/animations the correct way?

  • 1
    $\begingroup$ Why would you export your character to fbx and import it into another .blend file in the first place? You can use Blender's append functionality for that. $\endgroup$ – metaphor_set Mar 21 '19 at 18:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.