I hope "projects" is the correct word. I have some blend files like
The character is rigged and has 2 animations (walking, running) stored in the file
character.blend. I export the
character.fbx and import it into
The animations are made only using rotations so i have just saved the
Rotation. I saved them as actions.
When I import the
character.fbx file into
room.blend, move the character to its desired location and play an action he plays the action but the character also jumps to the location where it was initially imported and I can see in the action editor that the action got
location indexes as well but I haven't stored them. My knowledge is that I can store actions in the file
character.fbx so I don't have to recreate them every time I use the character in another file.
Am I using actions/animations the correct way?