Is there a way for a panel slider to control both an object's material node and a world node at the same time?
I currently have the slider controlling the mix factor of a material that is assigned to a background plane and would like it to also control the mix factor of the world environment textures.
obj = bpy.data.objects["Sky_Sunset"] mat = obj.active_material if not mat: layout.label("Create a material") return nodes = mat.node_tree.nodes # Define the specific node sky_colour = nodes["SkyMix"] layout.prop(sky_colour.inputs["Fac"], "default_value", text="Sky Colour")
Any help would be really appreciated.
EDIT: As I had no responses I went a different direction in that I selected the Mix Node for the World and added a driver to the slider, I then selected the target to be the slider on in my panel.
I'm still interested to know the Python route.
EDIT 2: While the Driver route seems to work, on re-opening of the file the connection breaks.