I am making a game using Blender3D and Unreal Engine and have a three part question:

1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with facial bones) to rig and animate it which skeleton do we export with the mesh? I have noticed that the metarig has multiple bone sets within it. So which and how do I export? Also are there any unnecessary bones that I have to delete?

2) What settings do I have to make sure to set so that I import animations from Blender to Unreal Engine? In that regard, is there anything else that I should know or should do?

3) I have purchased an animation pack in Unreal Engine, however the pack and its contents don't cover facial bones or facial animations, therefore retargetting in Unreal Engine is proving to be a headache and yeilds incorrect results. So is there a way I can retarget those animations in Blender after exporting them from Unreal Engine?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.