first off I am very new to Blender, so bare with me if I am messing up terminology.
I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the node-based material editor, and indeed, it looks correct in the Shading editor as well as LookDev mode.
However, as soon as I return to the Solid view mode, and when I export the model as an FBX file, it goes back to not tiling. You'll also notice the trunk changes color between these views, too.
Any ideas as to why this is happening? And more importantly, how can I get this model to export with the texture tiled twice as intended?