I'd like to map part of an equirectangular image to a cuboid mesh, in order that the texture view from an arbitrary POV appears without distortion. Both the mesh and its uv layout will be used for a projection mapping environment, hence the question.

The image below shows the mesh, and a proxy sphere to mark the location I'd like to view the equirectangular image without distortion.

enter image description here

I'm using Blender's spherical uv unwrapping, which is close, but I can't see any controls exposed to allow me to translate or scale the spherical projection itself. Note that I'm not talking about scaling or translating the UV islands, after projection. Instead, I want to control the position from which the spherical projection itself is centered.

For reference, Maya uses a manipulator tool to position and scale spherical UV projection.

I'm hoping there is a way to translate and scale spherical projection in Blender, similar to the Maya example.

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    $\begingroup$ I have no clue how Maya works. But it looks to me you are looking for a tool like the "UV project" modifer $\endgroup$ – user1853 Mar 21 '19 at 4:39
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    $\begingroup$ You can also transform the texture space in the view directly. In Edit Mode, you can use Mesh > Transform > Move Texture Space (Shift + T) or Mesh > Transform > Scale Texture Space (Alt + Shift + T) $\endgroup$ – Ben Mar 21 '19 at 6:38
  • $\begingroup$ Thanks @cegaton, your suggestion makes sense, since 'emitting' a uv map from a single point would allow control for the center of the projection, as I asked. Naïvely, it seems that emitting uvs from a point at the center of given sphere would be equivalent to spherical mapping. I'll need to make a few trials to see if I'm interpreting you correctly. $\endgroup$ – Kevin Cain Mar 25 '19 at 15:56
  • $\begingroup$ Excellent point @Ben, I didn't know these options were available. I've made a few trials, translating the texture space and re-projecting, but the center of the resulting spherical mapping does not seem to move. That is, I can control the projection seam where the unit square wraps, but not the central point from which the spherical projection is made. $\endgroup$ – Kevin Cain Mar 25 '19 at 15:57

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