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Hard to explain, so here are some pictures. (Blender 2.8 Cycles) I made the top section orange to better show what's going on. Here's what's happening: bleedthrough

Here is what I want to happen: You can see the effect in edit mode (it doesn't bleed there)

Here are my current node setups: the bottom 85% of the cup should have a texture. The brick is just a placeholder texture for the time being. the top 15% should be clear.

I'm trying to model textures for a plastic soda cup, like the ones you see in restaurants.

enter image description here

Any help would be appreciated. Am I going about this the wrong way?

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  • $\begingroup$ Can you add a reference image of what you are trying to get? $\endgroup$
    – user1853
    Mar 20, 2019 at 23:09
  • $\begingroup$ google.com/… $\endgroup$
    – user27474
    Mar 21, 2019 at 1:32
  • $\begingroup$ Please use the edit link at the bottom of your question (i.sstatic.net/lXFuK.png) and use the tools from this site to upload images so that they are displayed as part of your question. See How to upload an image to a post? $\endgroup$
    – user1853
    Mar 21, 2019 at 3:25
  • $\begingroup$ Possible duplicate of: material showing in the wrong faces $\endgroup$
    – user1853
    Mar 21, 2019 at 3:30

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