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I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender?

Best, JDenter image description here

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    $\begingroup$ I'm not sure you can. I guess you don't want to bevel the vertex itself with a shift ctrl B? $\endgroup$
    – moonboots
    Mar 20 '19 at 9:44
  • $\begingroup$ Yes, go to Object Mode and apply your solidify to your mesh, then you can use bevel modifier on all edges. $\endgroup$ Jun 16 '20 at 6:15
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Maybe the hardsurface nerds will refute but I don't think you can. So I guess the solution is to select your vertex and to bevel it with a shiftctrlB.

enter image description here

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    $\begingroup$ Thank you for the reply. What I was looking for is to control the mesh after the solidify modifier. Also, the issue happens when you extrude two meeting faces, that form a concave angle, not at the corner of one face. I hope I'm clear... $\endgroup$
    – JohnDoe0
    Mar 20 '19 at 14:30
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    $\begingroup$ maybe show more pictures because it's not clear to me $\endgroup$
    – moonboots
    Mar 20 '19 at 14:34
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It is possible:

  1. assign the vertices you want beveled to a vertex group;
  2. add Bevel modifier and in its options:
  3. select Only Vertices and Limit Method: Vertex Group, then point to the group from pt1
  4. add Solidify
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