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I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender?

Best, JDenter image description here

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    $\begingroup$ I'm not sure you can. I guess you don't want to bevel the vertex itself with a shift ctrl B? $\endgroup$ – moonboots Mar 20 at 9:44
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Maybe the hardsurface nerds will refute but I don't think you can. So I guess the solution is to select your vertex and to bevel it with a shiftctrlB.

enter image description here

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  • $\begingroup$ Thank you for the reply. What I was looking for is to control the mesh after the solidify modifier. Also, the issue happens when you extrude two meeting faces, that form a concave angle, not at the corner of one face. I hope I'm clear... $\endgroup$ – JohnDoe0 Mar 20 at 14:30
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    $\begingroup$ maybe show more pictures because it's not clear to me $\endgroup$ – moonboots Mar 20 at 14:34

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