I'd like to achieve the same thing as this video tutorial shows with Mudbox + Maya + Redshift, baking a high poly sculpt onto a plane. I'm not looking for regular displacement as it only moves geometry along normals.
Would this be possible in Blender ? If so, could you explain how to make this ?
I found a few videos about vector displacement in Blender, but it's mostly demos and none gave insight about how one could make this.