I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk Like in the circled part

my current node setup

  • $\begingroup$ Do you mean something like this? $\endgroup$ – themasterblimp Mar 19 at 0:35
  • $\begingroup$ no, that has kind of a hard outline I'm looking for something that blends in $\endgroup$ – Tech Crate Mar 19 at 1:04
  • $\begingroup$ Can you post an image that shows the topology of the object and the node settings you currently have? $\endgroup$ – cegaton Mar 19 at 1:11
  • $\begingroup$ I have added my node setup $\endgroup$ – Tech Crate Mar 19 at 1:34
  • $\begingroup$ @TechCrate nah that its the fresnel effect, and it looks appropiate the node settings so if you want thickness add it in the mesh. $\endgroup$ – Michael Ben David Mar 19 at 2:33

Here is the solution that I came up with:

1: These nodes are a fresnel node with other nodes to disperse it

  1. The second group is a color ramp to blend in the fresnel to the rest of the material

  2. This is a mix shader to add it to the rest of the materialthe new nodes

  • $\begingroup$ I'm confused: In number 3, why are you using a mix shader with a disconnected socket? $\endgroup$ – cegaton Mar 19 at 20:26
  • $\begingroup$ to input the factor for the fresnel node $\endgroup$ – Tech Crate Mar 19 at 20:47
  • $\begingroup$ with a non-shader? Black? $\endgroup$ – cegaton Mar 19 at 20:59
  • $\begingroup$ see: blender.stackexchange.com/questions/134731/… $\endgroup$ – cegaton Mar 19 at 21:11

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