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so I was doing animation and wanted to add boolean to a character but I can't find the modifier tab is there any way I could add a boolean modifier? I've searched the web but couldn't find anything all I know is that it has to be a mesh but I don't know to change a bone/rig to a mesh while still keeping the animation

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    $\begingroup$ of course you can use a boolean to change the mesh, you'll just have to weight paint the additional vertices so that it knows what bone is supposed to influence them $\endgroup$ – moonboots Mar 18 '19 at 23:17
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The armature is a separate object. If you look in the outliner, you will most likely find the character mesh object parented to the armature. You should be able to add a boolean modifier to that object.

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