This is a bit convoluted (and I'm still wrapping my head around Blender in general) so bear with me:
I'm trying to create downy feathers on a robin. I created a basic hair system, cranked up the clumping for a feathery look, made a few weight maps to control distribution and length, and so far so good: fluff achieved.
But what I'd really like to do at this point is to control the color of the fluff based on where it is on the model. I have a texture mapped to the mesh already (to cover any bald spots that might show through) but that's not doing me much good since the fluff is covering it.
Do I have to make a separate system for the red breast? Or is there an easier way?