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I have a plane, with an animated image sequence as a material. I then have the object (below) as an emitter, emitting these planes as particles. The image sequence is a cyclic texture, so that it repeats again and again.

In short, rather than having the texture the same for every single plane, as it is below, how can I have it start again for every new particle as it appears?

enter image description here

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  • $\begingroup$ What is your experience with Python? Answers might be ... experience .. 1 month .. 2 months ... 4 months $\endgroup$ Commented Mar 18, 2019 at 6:26
  • $\begingroup$ Which version of Blender? Which renderer Blender, Cycles, or other? $\endgroup$ Commented Mar 18, 2019 at 7:38
  • $\begingroup$ I'm afraid I have little or no experience with Python :(. I'm using Cycles. And also, I can't just use a group. The particular image sequence begins as a swirl (in the pic above) and then rotates, and then fades out, but it's all done in the image. I don't want a separate object for each different kind of particle, unless I can change the object, while keeping the rotation / location bla bla bla... $\endgroup$ Commented Mar 18, 2019 at 7:43
  • $\begingroup$ Have you ever used a group? Have you tested with a group? $\endgroup$ Commented Mar 18, 2019 at 14:50
  • $\begingroup$ What you wrote in the comment is not clear to me and has a bit of sluggish flavor. My experiences would tell me you would improve your variety by the proposed answer below. The particular image sequence importance is not clear. Your wrote [location bla bla bla] which does not sound of clarity or energy. Maybe some rest will restore your ThunderBolt832. $\endgroup$ Commented Mar 18, 2019 at 14:50

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Blender Particles has both an object and group feature. You appear to already be using the object feature. With a bit of practice new particles can be added in 88 seconds or less. We happen to show Materials and Texture for Blender Internal Render. Cycles has a similar settings in the nodes.

enter image description here

Particle System panel showing location of group information. Also showing some groups in the outliner window. Image above.

enter image description here

Material/Texture/Image Sequence/Offset and Start. Image Above.

Here is a video tutorial for creating a group. It may or may not be the same version of Blender you are using. You may choose a different tutorial on the topic of [groups]. I just did a quick search.

https://www.youtube.com/watch?v=R2Q6KcSho48

or the manual

https://docs.blender.org/manual/en/latest/editors/3dview/object/properties/relations/groups.html

One way to achieve your goal is to create a [group] of particles.

  • Each plane in the group can be different. Blender can use any of the planes in the group. This feature is in the particle settings use group. See image above. I suggest you put at least 9 image planes in your group for variety.
  • This proposed answer does not use Python. If the OP has Python experience then the OP can do some of these tasks with Python.
  • The planes in the group will be different because you will take the steps to have different [start and offset and image selection quantity] values for them into the image sequence.
  • A suggestion is to create another plane as a duplicate of what you already have, then change the [start and offset]. The offset is within the image texture settings. See image above. Change to suit your needs.

  • If the original plane is in the group, then all duplicates will also be in the group.

  • Please verify and improve these suggestions and suit to your needs.

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