Some parts of the body mirror in a wrong way and i don't know how to solve it, it's the first time that happens enter image description here

  • $\begingroup$ 13 milion of vertices, why/how? First of you could to flip normals it seems like some of them are fliped, then you should provide screenshot from edit mode just so we can see topology. Edit: try moving shrikwrap modifier to top, and moving other modifiers too, it is probably because of them. $\endgroup$ – Black Cloud Mar 18 '19 at 0:42
  • $\begingroup$ @BlackCloud 13millions verts are from the high poly cloth and body $\endgroup$ – Misha Lepes Mar 18 '19 at 15:16
  • $\begingroup$ Yes I know, I was saying it is a lot. Did you tried to change order of modifiers, does it help? $\endgroup$ – Black Cloud Mar 18 '19 at 17:41

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.