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Some parts of the body mirror in a wrong way and i don't know how to solve it, it's the first time that happens enter image description here

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  • $\begingroup$ 13 milion of vertices, why/how? First of you could to flip normals it seems like some of them are fliped, then you should provide screenshot from edit mode just so we can see topology. Edit: try moving shrikwrap modifier to top, and moving other modifiers too, it is probably because of them. $\endgroup$ – Black Cloud Mar 18 '19 at 0:42
  • $\begingroup$ @BlackCloud 13millions verts are from the high poly cloth and body $\endgroup$ – Misha Lepes Mar 18 '19 at 15:16
  • $\begingroup$ Yes I know, I was saying it is a lot. Did you tried to change order of modifiers, does it help? $\endgroup$ – Black Cloud Mar 18 '19 at 17:41

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