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I dont want the material of the floor to turn black and weird at certain angles- does anyone know how to fix this and just have the material how shown below Also having issues whenever I look through the camera- for some reason the world settings etc change as soon as I look through the camera? The angle looks different and the stars are not visible like before. enter image description here enter image description here

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  • $\begingroup$ I guess the angle counts because you've used the Noise as a Bump. Also, what are you calling weird? The Noise colors are weird if you use them raw, but if you plug a ColorRamp between the Noise and the Principled you'll be able to choose some non-weird colors, no? $\endgroup$ – moonboots Mar 17 at 18:38
  • $\begingroup$ I mean the black shadow in the horizon. And whenever I look through the camera it cuts the view by half as shown in the last two images $\endgroup$ – Jack Jonny Killick Mar 17 at 18:45
  • $\begingroup$ it cuts the view: maybe select your camera, go in the Properties panel > Data > Lens and change the Clipping values? $\endgroup$ – moonboots Mar 17 at 18:47
  • $\begingroup$ Sorry I am a beginner- I can't seem to find that in the properties panel when pressing n, or in the camera tab- am i looking in the wrong place? $\endgroup$ – Jack Jonny Killick Mar 17 at 19:06
  • $\begingroup$ no, I mean the main Properties panel, not the 3D view properties panel, Properties panel is where you find the Render tab / Render Layers / Scene / etc, on the right by default. If you select the camera you'll have a Data tab with a camera icon $\endgroup$ – moonboots Mar 17 at 19:32

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