I'm testing Blender for film/tv work coming from 3dsMax and VRay. (I have 20 years experience in film/tv cgi so you're explanations can go into some detail thanks)
To test the motion blur accuracy I'm trying to replicate this effect of tracers being deformed with high frequency camera shake blur:
In Blender 2.8 (I know its Beta) I added a noise modifier on camera rotation with high frequency settings to match the look of shaky footage.
I also managed to create a particle system for the tracers firing (with some difficulty without an on/off emission)
The result is this: (Single stream of tracers)
And some frames freak out like this:
The camera noise doesn't seem to be picked up fully by the blur. I've tried adjusting Camera Noise: Scaling, Amplitude and Depth as well as motion blur parameters: Shutter, Position, Motion blur steps etc but cant get it any closer to the desired result.
Its hard to see in stills but any thoughts from experienced Blender users?
(I really like Blender overall but certainly hope the particle system gets an overhaul. Ideally with nodes)
Cheers,
ED