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I'm thinking of creating mods for games. I want to know whether or not I can use blender for exporting game models.

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    $\begingroup$ Hi and welcome to Blender Stackexchange. Please read How do I ask a good question?, then use the edit link below your question and add information to make your question more specific and less generic. $\endgroup$ – metaphor_set Mar 17 at 14:08
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its done using the fbx file export from blender generally...you'll have to look at what the game engine your looking at wants for setting up stuff within the file in blender, like collision objects names(ends in _ucx for unreal etc.. since blender exports fbx files i know they will go into unreal 4 at least.

https://docs.blender.org/manual/en/dev/addons/io_fbx.html

for unity https://answers.unity.com/questions/439807/blender-to-unity-which-export-format-is-best.html

for unreal 4 https://docs.unrealengine.com/en-us/Engine/Content/Types/StaticMeshes/HowTo/Importing https://docs.unrealengine.com/en-us/Engine/Content/Types/SkeletalMeshes https://docs.unrealengine.com/en-US/Engine/Content/FBX https://docs.unrealengine.com/en-US/Engine/Content/QuickStart

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