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I have same scene overlayed many times in VSE with different cameras. Is it possible to intercept Camera used for override during rendering from VSE Scene strip?

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Get Active Camera node can only show default cameras used in actual scene, Sequence Info also doesn't have this option

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You can just use an expression to get the scene_camera attribute of the sequence strip.

Node Tree

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  • $\begingroup$ Actualy this is a bit not what I am looking for. I assume that VSE strips render in order and I can get a camera which is being used at the moment. For example we have two strips sharing same scene exactly, for combo Strip1+Camera1 nothing changes in the scene, but for Strip2+Camera2 material's color turns green. If it is physically impossible than OK, I'll go with separate rendering, just need to be sure. $\endgroup$ – Serge L Mar 17 at 12:35
  • $\begingroup$ @SergeL Not sure how this works. Sorry. $\endgroup$ – Omar Emara Mar 17 at 12:50

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