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I'm coming from Cinema4D and there when you hit the shortcuts, you just change the "gizmo" and that's it. Then you can for example slide your object along an axis. But when I hit the shortcut in Blender, I'm straight modifying position in all axises. I almost never want to do that and this is confusing.

I'm using Blender 2.80 Beta

Hope you understand what I mean.

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You mean to constrain a transform upon one axis. Blender also lets you OMIT one axis from transform actions. Type the letter, X or Y or Z to constrain after the transform hotkey G, S or R that you wish. Or, type Shift + (letter corresponding to axis to OMIT). So: [G] followed by [X] would Move along the x-axis. [G] followed by [Shift]+[X] would Move along the y-axis and z-axis.

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  • $\begingroup$ Thanks for the help! I’m not in front of my workstation so I can’t test it right now but that makes some sense. It seems shortcut heavy though. In Cinema 4D there’s little handles between each plane(two axises) that let you move the selected object on two axises and I use them a lot. This means I don’t have to use shortcuts each time I want to move my object between different axises or pair of axises but only the mouse. I don’t recall seeing something similar in Blender. $\endgroup$ – Bolos Mar 16 at 4:59
  • $\begingroup$ Don't know which build you are using, but on mine (2019-02-15) there is a little colored plane between each axis, which acts like you describe. $\endgroup$ – thibsert Mar 16 at 11:34

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