So my main goal is to do the same thing, but have it show the individual faces of the cards. I have tried using the "Generated" option under the texture mapping options on a single image with all the textures side by side. I tweaked the offset and size to make it fit perfectly, but it only works if the X offset of the array is equal to 1:
So to summarize, I want to have each card have a separate texture that does not change depending on position/offset/rotation/etc, while still maintaining the functionality of the Array modifier. How can I do this?
(By the way, I am using the internal renderer)