I’m a first-time Blender user, and just got started with 2.8.
I want to make an animation where a sphere is zoomed from billiard-ball size to planet sized; a factor of over a hundred million.
That’s fine when spheres are mathematical geometry, as with POV-Ray. But in Blender, everything is a mesh. I’m tried looking into nurbs and blobs but I don’t understand it well enough — The blob (Metaball in Blender) allows specifying the number of polygons at render time anyway, but I can't apply a UV texture map.
How can I make a sphere that adapts its tessellation to the needed scale?