Has anyone addressed the Blender environment sky horizon? It occurs to me so many landscapes are childish refrigerator art (mine certainly included) because Blender's sky horizon is at zero degrees off the X,Y axis no matter what the camera's Z location.
I would say there needs to be a 'degrees off tangent.' If looking directly straight out is along a tangent plane, then the horizon of a sphere would fall some degrees away from that regardless of distance or diameter of the sphere. The higher you were, the greater the degrees. This might allow Blender artists to submit better landscapes?