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I've used Blender Cycles to bake a colour texture.

After baking, and saving the resulting PNG file, will the baked texture be in sRGB or in Linear colour space?

Because if I use the baked texture as-is, in my game engine, then the colours do no match up: the blender render looks different from the real-time render using the baked texture.

Original render from blender: enter image description here

Result in game engine: enter image description here

Is this an sRGB/Linear issue? Or something else?

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    $\begingroup$ The result of the baked texture will be in the color space set in the Color Management section. i.stack.imgur.com/JuYT7.png $\endgroup$ – user1853 Mar 15 '19 at 17:57

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