I've used Blender Cycles to bake a colour texture.
After baking, and saving the resulting PNG file, will the baked texture be in sRGB or in Linear colour space?
Because if I use the baked texture as-is, in my game engine, then the colours do no match up: the blender render looks different from the real-time render using the baked texture.
Is this an sRGB/Linear issue? Or something else?