I'm really happy with this model because its simple and low poly, but when i try to use a subdivision surface modifier, some places where i kinda cheated the result, like merging vertices or whatever, the mesh deforms. I can't figure out what's wrong with the mesh.

Below are the before/after pics and a link to the blend file.

before after

And the file

I've tried creating loopcuts and all the clean-up options.

Thanks in advance!


1 Answer 1


I think here are the main problems with your mesh:

  • You need to create some edge loops close to the angles if you want them to be sharp.
  • You have a lot of inside faces. Select them and delete.
  • Try to avoid triangles, use the Knife tool to create quads: K to activate, Z to cut through the mesh.

enter image description here


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