I'm really happy with this model because its simple and low poly, but when i try to use a subdivision surface modifier, some places where i kinda cheated the result, like merging vertices or whatever, the mesh deforms. I can't figure out what's wrong with the mesh.

Below are the before/after pics and a link to the blend file.

before after

And the file

I've tried creating loopcuts and all the clean-up options.

Thanks in advance!


1 Answer 1


I think here are the main problems with your mesh:

  • You need to create some edge loops close to the angles if you want them to be sharp.
  • You have a lot of inside faces. Select them and delete.
  • Try to avoid triangles, use the Knife tool to create quads: K to activate, Z to cut through the mesh.

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.