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I'm simulating particles with boolean object as the emitter and icosphere as particle.

Adding simple children was fine, but when it hits a certain frame (43 to be exact), the children just gone on display and in render.

Tried several things that I thought could've been the quirk, like;

  • changing numbers of particles,
  • moving the boolean mesh so it won't completely disappear
  • deleting cache manually

Anything I should tweak? Or is there a workaround?

Thanks in advance

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Just found out, the culprit is the Boolean. Tweak translation of intersecting objects to make it work.

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