1
$\begingroup$

I'm very new to blender, so please go easy on me. I've had this issue in other files and I am at my wits end trying to figure it out. Essentially, the lighting seems to be adding a milky sheen over my ground texture, it's not happening to my grass textures. It's as if there's a layer of frost over the ground. When I turn down the light it gets better, when I change the colour of the light it changes along with it (Still undesirable as in the real world light does not create a milky layer). I am using an HDR, so still get the white layer even when mixed with coloured light.

I am sure the answer is very simple and I havent stumbled across the solution yet. Any help is greatly appreciated

Image 03 This is the texture I'm trying to use - nice and dark

Image 02 This is a snip of the texture in blender. Notice how the grass isn't washed out, but the ground is. I know this is zoomed in, so will appear different - but when I zoom in on my texture in Gimp it's not milky

Image 01 This is my node setup for the ground

enter image description here

enter image description here

$\endgroup$
1
$\begingroup$

it seems to me that you are using a glossiness texture in the roughness input. you can read about different texture maps here

try to invert your gloss map and maybe remove your reflection map.

the invert node can be found by pressing Shift + A >color>invert

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.